Even if you don’t get the hill, you should still be just fine in the long run. Use a barbarian faction, who has a forest bonus, and use a good deal of archers. Your other option might be to combine the two. Or, if you are of a more daring nature, you could use barbarian troops who have a bonus in the woods, and wait on your enemy to come and get you. Then place some infantry to block the way up the hill, and potentially have a strong defense. You could archer up and hope you get the larger hill to fight on. On this map you have several options in strategy. The trees do allow for a bit of a bonus, so you might want to consider them in any game plan you have. This hill has viewer trees, but the better defensive position is definitely there. Although the entire map is virtually a continuous set of hills, there is one large one, on which one play will start. Rolling hills, a grassy terrain, and widespread trees these words can all describe British Grassland. As I said: the usual Total War caveats apply.Ladder Map Information and Basic Strategy And pray that the game doesn’t release half-broken, of course. Now we wait for the next trickle of information before the game’s release in April, 2016. I’m hoping The Empire and Dwarfs have a cleaner interface maybe, and the Vampire Counts are for all intents and purposes a mystery still. The Greenskin UI, for instance, is still a bit too obtuse in its iconography for my tastes-the Rome II style, where you spend a lot of time wondering what the hell certain buttons do. I wish I’d seen even more of the other factions. It’s an interesting experiment for Total War though-and, again, I think some experimentation is something the series sorely needs. Given I’m not a huge Warhammer fan, I don’t really care about these quests from a Warhammer lore perspective. Win, and your hero gets to equip a new lore-related item. Quests then culminate in a massive one-off battle, like the Battle of Black Fire Pass I saw in my earlier demo. They can take part in battles and level up, at which point they can either spend points on skills or on unique quest chains-recruit this unit, go to this place, et cetera. Factions are led by Legendary Lords, which function sort of like hero units. I mostly like what I’ve seen though, including the way the “story” is handled. Humans have a tech tree that unlocks as you create more buildings. Greenskin research focuses primarily on military matters. Humans have a normal economy with taxation. Greenskins get most of their money from armies in Raiding Stance. Humans, for instance, play “more like a standard Total War faction,” according to Creative Assembly. The other factions? None of this applies. Even their tech tree is military-centric, with Goblins slapping together research upgrades like ‘Eavy Clubs and Big Wheels. But war, that’s a thing the Greenskins understand. It’s a faction designed for long, drawn-out military campaigns. Get it high enough though and you’ll trigger a “WAAAGH!”-in Total Warhammer represented as a second, AI-controlled army that shadows your actual army and backs you up in battle. Too low and your troops will start killing each other off.
Each Greenskin army also has a “Fightiness” rating that constantly decreases when not in battle or in Raiding Stance.